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gamegoldvip 发表于:2010/7/3 14:36:19 | 只看该作者 查看该作者主题
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If a Mage pulls with a long distance ability, the monster will come running in perhaps more easily than with a Warrior/Paladin running up and body-pulling or letting it aggro on them. On the other hand, once it reaches the party, its first target will be that soft squishy Mage type who wowpowerleveling wowpowerleveling will generally klserkdgsr take a beating until the heavy tank class can taunt it off the puller. Not only does the squishy puller take a beating they are not designed to take, the healers in the group will have to waste more power by healing someone, and then have to switch wowpowerleveling wowpowerleveling targets to heal a different person each time a person pulls. Not to mention that the special heals and other abilities designed as 'group saves' will need to be used more often and won't be available when they are really needed. (For example, if you have pulled and are fighting monsters ok and then something else aggros into the party like a louisvuittonhandbags louisvuittonhandbags wandering monster). This is a main factor in why a tank often becomes the puller so that aggro/hate originates on the person who is going to 'tank' (poetic isn't it?) the monster while the party beats it to death. Hunters are also typically used as pullers in dungeons and raids. They louisvuittonhandbags louisvuittonhandbags can use Feign Death and also use their pets to pull monsters. They can also mark the targets for the raid with Hunter's Mark. First you need to pick a camping spot. This will be the area where the party sits and the puller leads the monsters back to fight. It's best to pick a spot that is not patrolled PlusSizeBridesmaidDresses PlusSizeBridesmaidDresses by monsters. You also don't want to choose a spot that is in the middle of a monster camp. A monster camp may respawn (monsters spawn again) while you're already fighting monsters, which can shift the battle to the monsters' favor. Experienced pullers will know which spots are good to camp. After the camping spot MaternityBridesmaidDresses MaternityBridesmaidDresses has been determined, instruct the party to remain here: "/v stay." After the party has stopped, it's now the puller's turn to go fetch the monsters. It's very important to know about monster aggro radius. This knowledge can be gained through experience. Simply walk up to a monster inch-by-inch, tapping the forward key. Watch ShortBridesmaidDresses ShortBridesmaidDresses the monster for their "excited" movement and sound when they notice you. You will then know about how close you have to get to a monster to wake them up. You always want to wake up the monsters at the maximum possible range away from the monster. This will give you time to run back to the party. If you are stunned, rooted, or immobilized and doubt that you can return to your party, inform your party so that they can come save you. It's also important not to bring back too many monsters and kill the whole party. As you gain more experience at pulling you will learn what a safe "pull" is.xll ▓Related Article▓ http://1.qoocu.com/baike.qoocu.com/doc-view-256.html http://soccercoachesnet.com/user/blogs/view/name_applezzy/id_70/title_quests-have-been-expanded-wow-gold/ http://www.360midi.com/bbs/home.php?mod=space&uid=41&do=blog&id=18 http://www.shaodaren.com/home.php?mod=space&uid=531&do=blog&id=20 http://www.027123.net/home-space-uid-24-do-blog-id-17.html |
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mayishangshu 发表于:2010/10/18 17:46:18 | 只看该作者 查看该作者主题
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